From left to right.
Uberbob: For some odd reason, generally the leader of the team.
Uberbob consistently manages to be both an idiot and a dick. Everyone
hates him - except for L33tz4n, that is. He has an odd obsession with
talking about fish, emphasizing random nouns, and hitting on lesbians.
He has a robotic arm and leg, and is missing one ear. Uberbob’s spells
-Disbalance: 3 damage to target, temporarily halves their defense.
-AntiMagic: Target is not affected by magic (however, non-magic abilities or highest level spells still work)
Fawriel: The group’s main healer. He’s smarter than Uberbob, but
generally obedient and a bit withdrawn. He’s comparatively nice, but
still gets annoyed with Uberbob’s idiocy at times. He enjoys drawing.
Fawriel’s spells and abilities:
-Defender: Maximum and current health are both raised by 10.
-Raise: Brings target dead ally back to life.
-Animate Dead: Raises dead target (enemy or ally) for one turn and lets you control them. They die afterwards.
Araches: The group’s sorceress. She has a loathing for Uberbob,
a strong sexual attraction to Shuriken, and a dislike of clothing
(according to her, it hinders magic abilities). She also has a hat with
a feather. Araches’ spells and abilities:
-Biohazard: Target enemy takes 2 damage per turn.
-Lightning: Does 10 damage to target enemy.
-Haste: Target gets +2 movement. Takes effect the turns AFTER it is cast.
L33tz4n: Hacker, hypnotist, last of a species, and, most
importantly, the group’s summoner. She is the only one that actually
likes Uberbob. Nobody knows why. He apparently doesn’t show her
affections back and usually forgets her name. L33tz4n’s spells and
-Hypnotize: Control target enemy for one turn. It can not act its next turn.
-Summon Mythslayer: Summons a mighty Mythslayer.
-Summon Arabian War Acupuncturist: Summons the AWA.
-Summon Water Elemental: Summons a water elem.
-Summon Enchantresphere: Summons an Enchantresphere.
Fooruman: Heir of Gondor, former president of Chile, and the
last unicorn. Fooruman, who specializes in crappy magic spells, was
fairly useless to the party until he met up with a magical canoe while
stuck in a dungeon. Together they formed the Foocanoe team, and saved
the rest of the party from certain doom. Fooruman’s spells tend to
focus on suicide attacks while the Canoe’s are mainly healing spells.
Foocanoe’s spells and abilities:
-Foshizzle: An amazing dance move that counts how much health Fooruman has lost and does that much damage to a select enemy.
-Quantum Squaredance: Allows Fooruman to switch places with a targeted enemy or ally.
-Custard’s Last Stand (non-magic): Fooruman gains two movement. His
attacks only use one movement point, rather than ending his turn. The
turn after the spell is used Fooruman spontaneously dies.
-Dispell (Canoe’s): Removes magic effects from target character (with the exception of certain ultimate spells).
-Heal (Canoe’s): Restores 15 health to target character.
-Raise (Canoe’s): Raises targeted dead ally.
Shuriken: Shuriken is a master swordfighter. She’s cold-hearted
and doesn’t like putting up with anyone, especially Araches or Uberbob,
but also Faw, L33tz4n, and Fooruman. In fact, she tends to get along
best with the Summons. Falcon really hates me because you guys keep
getting her killed. Shuri is sometimes the leader of the party.
Shuriken’s spells and abilities:
-Ninja Speed (non-magic): Shuriken gets two more movement for her turn.
This can be used after she moves to let her attack twice.
-Foshizzle: Taught to her by Fooruman, Shuri can do an amazing dance
move that counts how much health she has lost and does that much damage
to a select enemy.
-Feat (non-magic): It would take a whole page to write what this spell
does. Simply put, this spell has a ton of completely different effects
(depending on how it is used) that all tend to make fun of superhero
The Enchantresphere (Summon): The Enchantresphere is one of
L33tz4n’s summons. She can call on it from its magical plane to fight
in combat for her or accomplish other simple tasks outside of combat.
The Enchantresphere is a floating ball of energy and is immune to magic.
The Water Elemental (Summon): The Water elemental is another one
of L33tz4n’s summons. It is essentially a Styrofoam cup filled with
animate water. It probably doesn’t taste very good. It has low health,
but the highest damage of any summon.
The Mythslayer (Summon): Another L33tz4n summon. Called forth
from the depths of a horror novel, the Mythslayer is a reasonable
fighting unit with an especially useful spell. However, you will need
to keep him alive for a turn so you can cast it. Spells and abilities:
-Slay: Removes 1/3 of target’s HP.
The Arabian War Acupuncturist (Summon): The final L33tz4n
summon. Like most combatants, the AWA runs up to people and stabs them.
However, the Arabian war acupuncturist is skilled with his needles in a
way that causes his stabs to heal the target rather than hurt
them. He is very fast and a potent healer, but he is also weak so one
must be careful to keep him away from the enemy. Spells and abilities:
-Needle Time: AWA’s attacks only heal 2 health, but attacking only takes one move instead of ending his turn.